- Cal3D 0.11 API Reference - |
#include <transform.h>
Public Member Functions | |
Transform (const CalVector &translation, const CalQuaternion &rotation) | |
const CalVector & | getTranslation () const |
CalVector & | getTranslation () |
const CalQuaternion & | getRotation () const |
CalQuaternion & | getRotation () |
void | setTranslation (const CalVector &translation) |
void | setRotation (const CalQuaternion &rotation) |
void | setIdentity () |
Sets this coordinate system to the identity rotation and translation. | |
void | blend (float t, const Transform &end) |
bool | operator== (const Transform &rhs) const |
bool | operator!= (const Transform &rhs) const |