- Cal3D 0.11 API Reference - |
blend(float t, const Transform &end) (defined in cal3d::Transform) | cal3d::Transform | [inline] |
getRotation() const (defined in cal3d::Transform) | cal3d::Transform | [inline] |
getRotation() (defined in cal3d::Transform) | cal3d::Transform | [inline] |
getTranslation() const (defined in cal3d::Transform) | cal3d::Transform | [inline] |
getTranslation() (defined in cal3d::Transform) | cal3d::Transform | [inline] |
operator!=(const Transform &rhs) const (defined in cal3d::Transform) | cal3d::Transform | [inline] |
operator==(const Transform &rhs) const (defined in cal3d::Transform) | cal3d::Transform | [inline] |
setIdentity() | cal3d::Transform | [inline] |
setRotation(const CalQuaternion &rotation) (defined in cal3d::Transform) | cal3d::Transform | [inline] |
setTranslation(const CalVector &translation) (defined in cal3d::Transform) | cal3d::Transform | [inline] |
Transform() (defined in cal3d::Transform) | cal3d::Transform | [inline] |
Transform(const CalVector &translation, const CalQuaternion &rotation) (defined in cal3d::Transform) | cal3d::Transform | [inline] |
~Transform() (defined in cal3d::Transform) | cal3d::Transform | [inline] |