| - Cal3D 0.11 API Reference - |
| blend(float t, const Transform &end) (defined in cal3d::Transform) | cal3d::Transform | [inline] |
| getRotation() const (defined in cal3d::Transform) | cal3d::Transform | [inline] |
| getRotation() (defined in cal3d::Transform) | cal3d::Transform | [inline] |
| getTranslation() const (defined in cal3d::Transform) | cal3d::Transform | [inline] |
| getTranslation() (defined in cal3d::Transform) | cal3d::Transform | [inline] |
| operator!=(const Transform &rhs) const (defined in cal3d::Transform) | cal3d::Transform | [inline] |
| operator==(const Transform &rhs) const (defined in cal3d::Transform) | cal3d::Transform | [inline] |
| setIdentity() | cal3d::Transform | [inline] |
| setRotation(const CalQuaternion &rotation) (defined in cal3d::Transform) | cal3d::Transform | [inline] |
| setTranslation(const CalVector &translation) (defined in cal3d::Transform) | cal3d::Transform | [inline] |
| Transform() (defined in cal3d::Transform) | cal3d::Transform | [inline] |
| Transform(const CalVector &translation, const CalQuaternion &rotation) (defined in cal3d::Transform) | cal3d::Transform | [inline] |
| ~Transform() (defined in cal3d::Transform) | cal3d::Transform | [inline] |