| - Cal3D 0.11 API Reference - | 
#include <loader.h>
Static Public Member Functions | |
| static CalCoreAnimationPtr | loadCoreAnimation (const std::string &strFilename, CalCoreSkeleton *skel=NULL) | 
| Loads a core animation instance.   | |
| static CalCoreMaterialPtr | loadCoreMaterial (const std::string &strFilename) | 
| Loads a core material instance.   | |
| static CalCoreMeshPtr | loadCoreMesh (const std::string &strFilename) | 
| Loads a core mesh instance.   | |
| static CalCoreSkeletonPtr | loadCoreSkeleton (const std::string &strFilename) | 
| Loads a core skeleton instance.   | |
| static CalCoreAnimationPtr | loadCoreAnimation (std::istream &inputStream, CalCoreSkeleton *skel=NULL) | 
| Loads a core animation instance.   | |
| static CalCoreMaterialPtr | loadCoreMaterial (std::istream &inputStream) | 
| Loads a core material instance.   | |
| static CalCoreMeshPtr | loadCoreMesh (std::istream &inputStream) | 
| Loads a core mesh instance.   | |
| static CalCoreSkeletonPtr | loadCoreSkeleton (std::istream &inputStream) | 
| Loads a core skeleton instance.   | |
| static CalCoreAnimationPtr | loadCoreAnimation (void *inputBuffer, CalCoreSkeleton *skel=NULL) | 
| Loads a core animation instance.   | |
| static CalCoreMaterialPtr | loadCoreMaterial (void *inputBuffer) | 
| Loads a core material instance.   | |
| static CalCoreMeshPtr | loadCoreMesh (void *inputBuffer) | 
| Loads a core mesh instance.   | |
| static CalCoreSkeletonPtr | loadCoreSkeleton (void *inputBuffer) | 
| Loads a core skeleton instance.   | |
| static CalCoreAnimationPtr | loadCoreAnimation (CalDataSource &inputSrc, CalCoreSkeleton *skel=NULL) | 
| Loads a core animation instance.   | |
| static CalCoreMaterialPtr | loadCoreMaterial (CalDataSource &inputSrc) | 
| Loads a core material instance.   | |
| static CalCoreMeshPtr | loadCoreMesh (CalDataSource &inputSrc) | 
| Loads a core mesh instance.   | |
| static CalCoreSkeletonPtr | loadCoreSkeleton (CalDataSource &inputSrc) | 
| Loads a core skeleton instance.   | |
| static void | setLoadingMode (int flags) | 
| Sets optional flags which affect how the model is loaded into memory.   | |
      
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 Loads a core animation instance. This function loads a core animation instance from a data source. 
 
 
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 Loads a core animation instance. This function loads a core animation instance from a memory buffer. 
 
 
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 Loads a core animation instance. This function loads a core animation instance from an input stream. 
 
 
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 Loads a core animation instance. This function loads a core animation instance from a file. 
 
 
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 Loads a core material instance. This function loads a core material instance from a data source. 
 
 
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 Loads a core material instance. This function loads a core material instance from a memory buffer. 
 
 
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 Loads a core material instance. This function loads a core material instance from an input stream. 
 
 
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 Loads a core material instance. This function loads a core material instance from a file. 
 
 
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 Loads a core mesh instance. This function loads a core mesh instance from a data source. 
 
 
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 Loads a core mesh instance. This function loads a core mesh instance from a memory buffer. 
 
 
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 Loads a core mesh instance. This function loads a core mesh instance from an input stream. 
 
 
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 Loads a core mesh instance. This function loads a core mesh instance from a file. 
 
 
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 Loads a core skeleton instance. This function loads a core skeleton instance from a data source. 
 
 
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 Loads a core skeleton instance. This function loads a core skeleton instance from a memory buffer. 
 
 
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 Loads a core skeleton instance. This function loads a core skeleton instance from an input stream. 
 
 
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 Loads a core skeleton instance. This function loads a core skeleton instance from a file. 
 
 
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 Sets optional flags which affect how the model is loaded into memory. This function sets the loading mode for all future loader calls. 
 
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