- Cal3D 0.11 API Reference - |
#include <saver.h>
Static Public Member Functions | |
static bool | saveCoreAnimation (const std::string &strFilename, CalCoreAnimation *pCoreAnimation) |
Saves a core animation instance. | |
static bool | saveCoreMaterial (const std::string &strFilename, CalCoreMaterial *pCoreMaterial) |
Saves a core material instance. | |
static bool | saveCoreMesh (const std::string &strFilename, CalCoreMesh *pCoreMesh) |
Saves a core mesh instance. | |
static bool | saveCoreSkeleton (const std::string &strFilename, CalCoreSkeleton *pCoreSkeleton) |
Saves a core skeleton instance. | |
Static Protected Member Functions | |
static bool | saveCoreBones (std::ofstream &file, const std::string &strFilename, CalCoreBone *pCoreBone) |
Saves a core bone instance. | |
static bool | saveCoreKeyframe (std::ofstream &file, const std::string &strFilename, CalCoreKeyframe *pCoreKeyframe) |
Saves a core keyframe instance. | |
static bool | saveCoreSubmesh (std::ofstream &file, const std::string &strFilename, CalCoreSubmesh *pCoreSubmesh) |
Saves a core submesh instance. | |
static bool | saveCoreTrack (std::ofstream &file, const std::string &strFilename, CalCoreTrack *pCoreTrack) |
Saves a core track instance. | |
static bool | saveXmlCoreSkeleton (const std::string &strFilename, CalCoreSkeleton *pCoreSkeleton) |
Saves a core skeleton instance to a XML file. | |
static bool | saveXmlCoreAnimation (const std::string &strFilename, CalCoreAnimation *pCoreAnimation) |
Saves a core animation instance in a XML file. | |
static bool | saveXmlCoreMesh (const std::string &strFilename, CalCoreMesh *pCoreMesh) |
Saves a core mesh instance in a XML file. | |
static bool | saveXmlCoreMaterial (const std::string &strFilename, CalCoreMaterial *pCoreMaterial) |
Saves a core material instance to a XML file. |
|
Saves a core animation instance. This function saves a core animation instance to a file.
|
|
Saves a core bone instance. This function saves a core bone instance to a file stream.
|
|
Saves a core keyframe instance. This function saves a core keyframe instance to a file stream.
|
|
Saves a core material instance. This function saves a core material instance to a file.
|
|
Saves a core mesh instance. This function saves a core mesh instance to a file.
|
|
Saves a core skeleton instance. This function saves a core skeleton instance to a file.
|
|
Saves a core submesh instance. This function saves a core submesh instance to a file stream.
|
|
Saves a core track instance. This function saves a core track instance to a file stream.
|
|
Saves a core animation instance in a XML file. This function saves a core animation instance to a XML file.
|
|
Saves a core material instance to a XML file. This function saves a core material instance to a XML file.
|
|
Saves a core mesh instance in a XML file. This function saves a core mesh instance to a XML file.
|
|
Saves a core skeleton instance to a XML file. This function saves a core skeleton instance to a XML file.
|