| - Cal3D 0.11 API Reference - | 
#include <saver.h>
Static Public Member Functions | |
| static bool | saveCoreAnimation (const std::string &strFilename, CalCoreAnimation *pCoreAnimation) | 
| Saves a core animation instance.   | |
| static bool | saveCoreMaterial (const std::string &strFilename, CalCoreMaterial *pCoreMaterial) | 
| Saves a core material instance.   | |
| static bool | saveCoreMesh (const std::string &strFilename, CalCoreMesh *pCoreMesh) | 
| Saves a core mesh instance.   | |
| static bool | saveCoreSkeleton (const std::string &strFilename, CalCoreSkeleton *pCoreSkeleton) | 
| Saves a core skeleton instance.   | |
Static Protected Member Functions | |
| static bool | saveCoreBones (std::ofstream &file, const std::string &strFilename, CalCoreBone *pCoreBone) | 
| Saves a core bone instance.   | |
| static bool | saveCoreKeyframe (std::ofstream &file, const std::string &strFilename, CalCoreKeyframe *pCoreKeyframe) | 
| Saves a core keyframe instance.   | |
| static bool | saveCoreSubmesh (std::ofstream &file, const std::string &strFilename, CalCoreSubmesh *pCoreSubmesh) | 
| Saves a core submesh instance.   | |
| static bool | saveCoreTrack (std::ofstream &file, const std::string &strFilename, CalCoreTrack *pCoreTrack) | 
| Saves a core track instance.   | |
| static bool | saveXmlCoreSkeleton (const std::string &strFilename, CalCoreSkeleton *pCoreSkeleton) | 
| Saves a core skeleton instance to a XML file.   | |
| static bool | saveXmlCoreAnimation (const std::string &strFilename, CalCoreAnimation *pCoreAnimation) | 
| Saves a core animation instance in a XML file.   | |
| static bool | saveXmlCoreMesh (const std::string &strFilename, CalCoreMesh *pCoreMesh) | 
| Saves a core mesh instance in a XML file.   | |
| static bool | saveXmlCoreMaterial (const std::string &strFilename, CalCoreMaterial *pCoreMaterial) | 
| Saves a core material instance to a XML file.   | |
      
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 Saves a core animation instance. This function saves a core animation instance to a file. 
 
 
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 Saves a core bone instance. This function saves a core bone instance to a file stream. 
 
 
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 Saves a core keyframe instance. This function saves a core keyframe instance to a file stream. 
 
 
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 Saves a core material instance. This function saves a core material instance to a file. 
 
 
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 Saves a core mesh instance. This function saves a core mesh instance to a file. 
 
 
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 Saves a core skeleton instance. This function saves a core skeleton instance to a file. 
 
 
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 Saves a core submesh instance. This function saves a core submesh instance to a file stream. 
 
 
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 Saves a core track instance. This function saves a core track instance to a file stream. 
 
 
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 Saves a core animation instance in a XML file. This function saves a core animation instance to a XML file. 
 
 
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 Saves a core material instance to a XML file. This function saves a core material instance to a XML file. 
 
 
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 Saves a core mesh instance in a XML file. This function saves a core mesh instance to a XML file. 
 
 
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 Saves a core skeleton instance to a XML file. This function saves a core skeleton instance to a XML file. 
 
 
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