- Cal3D 0.11 API Reference - |
blend(float factor, const CalMatrix &m) (defined in CalMatrix) | CalMatrix | [inline] |
CalMatrix() (defined in CalMatrix) | CalMatrix | [inline] |
CalMatrix(const CalQuaternion &q) | CalMatrix | |
CalMatrix(float weight, const CalMatrix &m) (defined in CalMatrix) | CalMatrix | [inline] |
det() (defined in CalMatrix) | CalMatrix | [inline] |
dxdx (defined in CalMatrix) | CalMatrix | |
dxdy (defined in CalMatrix) | CalMatrix | |
dxdz (defined in CalMatrix) | CalMatrix | |
dydx (defined in CalMatrix) | CalMatrix | |
dydy (defined in CalMatrix) | CalMatrix | |
dydz (defined in CalMatrix) | CalMatrix | |
dzdx (defined in CalMatrix) | CalMatrix | |
dzdy (defined in CalMatrix) | CalMatrix | |
dzdz (defined in CalMatrix) | CalMatrix | |
operator *=(const CalMatrix &m) (defined in CalMatrix) | CalMatrix | [inline] |
operator *=(float factor) (defined in CalMatrix) | CalMatrix | [inline] |
operator=(const CalQuaternion &q) | CalMatrix | |
operator=(const CalMatrix &m) (defined in CalMatrix) | CalMatrix | [inline] |
~CalMatrix() (defined in CalMatrix) | CalMatrix | [inline] |