- Cal3D 0.11 API Reference - |
#include <buffersource.h>
Inheritance diagram for CalBufferSource:
Public Member Functions | |
CalBufferSource (void *inputBuffer) | |
Constructs a buffer source instance from an existing memory buffer. | |
virtual | ~CalBufferSource () |
Destruct the CalBufferSource. | |
virtual bool | ok () const |
Checks whether the data source is in a good state. | |
virtual void | setError () const |
Sets the error code and message related to a memory buffer source. | |
virtual bool | readBytes (void *pBuffer, int length) |
Reads a number of bytes. | |
virtual bool | readFloat (float &value) |
Reads a float. | |
virtual bool | readInteger (int &value) |
Reads an integer. | |
virtual bool | readString (std::string &strValue) |
Reads a string. | |
Protected Attributes | |
void * | mInputBuffer |
unsigned int | mOffset |
This is an object designed to represent a source of Cal3d data as coming from a memory buffer.
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Constructs a buffer source instance from an existing memory buffer. This function is the only constructor of the buffer source.
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Destruct the CalBufferSource. Note that the memory is not deleted here; this should be handled externally. |
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Checks whether the data source is in a good state. This function checks if the buffer is NULL or not.
Implements CalDataSource. |
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Reads a number of bytes. This function reads a given number of bytes from this data source.
Implements CalDataSource. |
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Reads a float. This function reads a float from this data source.
Implements CalDataSource. |
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Reads an integer. This function reads an integer from this data source.
Implements CalDataSource. |
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Reads a string. This function reads a string from this data source.
Implements CalDataSource. |