Are You Guys Still Alive?!
Yes, yes, of course we are! We've all just been very busy lately and haven't
had a chance to make much happen. However, James Walker has made a few changes
in the subversion trunk (which will appear in Cal3D 0.12) that should improve
the fluidity of animations, and Palle Raabjerg, Jeremy Moles, and Jean-Baptiste
Lamy have rewritten the Blender exporter.
Julien Valentin has recently added CMake project configuration, updated the morphtarget management, and introduced a new section in cfg file.
Because of services discontinuity of Gna! We just move Cal3d to GitHub. --though much works still remains so don't hesitate to contribute and give us feedback--
Hope 2017 will be a better year for releases, improvements, and fixes all around!
What is Cal3D?
Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally designed
to be used in a 3D client for Worldforge, it evolved into a stand-alone
product which can be used in many different kinds of projects. It
supports combining animations, actions and morph targets (facial expressions) through a "mixer".
You can stay up-to-date with Cal3D's latest code using git! Please keep in mind that
while every attempt is made to not commit changes that wholly break the Cal3D library, we
are a multi-developer project and accidents do happen. Let us know if we've missed anything
by mail or with our mailing lists. We can usually fix any small bugs right away.