Are You Guys Still Alive?!
Yes, yes, of course we are! We've all just been very busy lately and haven't had a chance to make much happen. However, James Walker has made a few changes in the subversion trunk (which will appear in Cal3D 0.12) that should improve the fluidity of animations, and Palle Raabjerg, Jeremy Moles, and Jean-Baptiste Lamy have rewritten the Blender exporter. Julien Valentin has recently added CMake project configuration, updated the morphtarget management, and introduced a new section in cfg file.
Because of services discontinuity of Gna! We just move Cal3d to GitHub.
--though much works still remains so don't hesitate to contribute and give us feedback--
Hope 2017 will be a better year for releases, improvements, and fixes all around!

What is Cal3D?
Cal3D is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. It supports combining animations, actions and morph targets (facial expressions) through a "mixer".

Screenshots & Videos
Skeleton/OSG - High Quality (6.1MB) [h.264]
Skeleton/OSG - Low Quality (1.8MB) [h.264]
Skeleton/OSG - High Quality (6.4MB) [MPEG4]
Skeleton/OSG - Low Quality (900KB) [MPEG4]
Morphtargets example demo

cal3d-0.11.0 sources (latest stable version)
cally interactive demo for cal3d-0.11.0
More downloads (3d models, tools based on cal3d etc.)
Windows 64bits Installer (MSVC2013 Demo+DevBinaries)
Debian package 64 bits (GCC Demo+DevBinaries)
Other Binary Packages

You can stay up-to-date with Cal3D's latest code using git! Please keep in mind that while every attempt is made to not commit changes that wholly break the Cal3D library, we are a multi-developer project and accidents do happen. Let us know if we've missed anything by mail or with our mailing lists. We can usually fix any small bugs right away.

git clone --single-branch -b master cal3d

User Guide
API Reference & FAQ
Modeling with 3DSMax
Home at GitHub