- Cal3D 0.11 API Reference -

springsystem.h

00001 //****************************************************************************//
00002 // springsystem.h                                                             //
00003 // Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       //
00004 //****************************************************************************//
00005 // This library is free software; you can redistribute it and/or modify it    //
00006 // under the terms of the GNU Lesser General Public License as published by   //
00007 // the Free Software Foundation; either version 2.1 of the License, or (at    //
00008 // your option) any later version.                                            //
00009 //****************************************************************************//
00010 
00011 #ifndef CAL_SPRINGSYSTEM_H
00012 #define CAL_SPRINGSYSTEM_H
00013 
00014 //****************************************************************************//
00015 // Includes                                                                   //
00016 //****************************************************************************//
00017 
00018 #include "cal3d/global.h"
00019 #include "cal3d/vector.h"
00020 
00021 //****************************************************************************//
00022 // Forward declarations                                                       //
00023 //****************************************************************************//
00024 
00025 class CalModel;
00026 class CalSubmesh;
00027 
00028 //****************************************************************************//
00029 // Class declaration                                                          //
00030 //****************************************************************************//
00031 
00032  /*****************************************************************************/
00036 class CAL3D_API CalSpringSystem
00037 {
00038 public:
00039   CalSpringSystem(CalModel* pModel);
00040   ~CalSpringSystem() { }
00041 
00042 // member functions 
00043 public:
00044   void calculateForces(CalSubmesh *pSubmesh, float deltaTime);
00045   void calculateVertices(CalSubmesh *pSubmesh, float deltaTime);
00046   void update(float deltaTime);
00047   
00048   CalVector & getGravityVector();
00049   void setGravityVector(const CalVector & vGravity);
00050   CalVector & getForceVector();
00051   void setForceVector(const CalVector & vForce);
00052   void setCollisionDetection(bool collision);
00053 
00054 
00055   /* DEBUG CODE ********************
00056   struct
00057   {
00058     float x, y, z, radius;
00059   } Sphere;
00060   void setSphere(float x, float y, float z, float radius) { Sphere.x = x; Sphere.y = y; Sphere.z = z; Sphere.radius = radius; };
00061   *********************************/
00062 
00063 private:
00064   CalModel *m_pModel;
00065   CalVector m_vGravity;  
00066   CalVector m_vForce;  
00067   bool m_collision;
00068 };
00069 
00070 #endif
00071 
00072 //****************************************************************************//

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