- Cal3D 0.11 API Reference - |
blend(float d, const CalVector &v) (defined in CalVector) | CalVector | [inline] |
CalVector() (defined in CalVector) | CalVector | [inline] |
CalVector(const CalVector &v) (defined in CalVector) | CalVector | [inline] |
CalVector(float vx, float vy, float vz) (defined in CalVector) | CalVector | [inline] |
clear() (defined in CalVector) | CalVector | [inline] |
length() const (defined in CalVector) | CalVector | [inline] |
normalize() (defined in CalVector) | CalVector | [inline] |
operator *=(const float d) (defined in CalVector) | CalVector | [inline] |
operator *=(const CalQuaternion &q) | CalVector | |
operator *=(const CalMatrix &m) (defined in CalVector) | CalVector | [inline] |
operator!=(const CalVector &v) const (defined in CalVector) | CalVector | [inline] |
operator+=(const CalVector &v) (defined in CalVector) | CalVector | [inline] |
operator-=(const CalVector &v) (defined in CalVector) | CalVector | [inline] |
operator/=(const float d) (defined in CalVector) | CalVector | [inline] |
operator=(const CalVector &v) (defined in CalVector) | CalVector | [inline] |
operator==(const CalVector &v) const (defined in CalVector) | CalVector | [inline] |
operator[](unsigned int i) (defined in CalVector) | CalVector | [inline] |
operator[](unsigned int i) const (defined in CalVector) | CalVector | [inline] |
set(float vx, float vy, float vz) (defined in CalVector) | CalVector | [inline] |
x (defined in CalVector) | CalVector | |
y (defined in CalVector) | CalVector | |
z (defined in CalVector) | CalVector | |
~CalVector() (defined in CalVector) | CalVector | [inline] |