| - Cal3D 0.11 API Reference - |
| blend(float d, const CalVector &v) (defined in CalVector) | CalVector | [inline] |
| CalVector() (defined in CalVector) | CalVector | [inline] |
| CalVector(const CalVector &v) (defined in CalVector) | CalVector | [inline] |
| CalVector(float vx, float vy, float vz) (defined in CalVector) | CalVector | [inline] |
| clear() (defined in CalVector) | CalVector | [inline] |
| length() const (defined in CalVector) | CalVector | [inline] |
| normalize() (defined in CalVector) | CalVector | [inline] |
| operator *=(const float d) (defined in CalVector) | CalVector | [inline] |
| operator *=(const CalQuaternion &q) | CalVector | |
| operator *=(const CalMatrix &m) (defined in CalVector) | CalVector | [inline] |
| operator!=(const CalVector &v) const (defined in CalVector) | CalVector | [inline] |
| operator+=(const CalVector &v) (defined in CalVector) | CalVector | [inline] |
| operator-=(const CalVector &v) (defined in CalVector) | CalVector | [inline] |
| operator/=(const float d) (defined in CalVector) | CalVector | [inline] |
| operator=(const CalVector &v) (defined in CalVector) | CalVector | [inline] |
| operator==(const CalVector &v) const (defined in CalVector) | CalVector | [inline] |
| operator[](unsigned int i) (defined in CalVector) | CalVector | [inline] |
| operator[](unsigned int i) const (defined in CalVector) | CalVector | [inline] |
| set(float vx, float vy, float vz) (defined in CalVector) | CalVector | [inline] |
| x (defined in CalVector) | CalVector | |
| y (defined in CalVector) | CalVector | |
| z (defined in CalVector) | CalVector | |
| ~CalVector() (defined in CalVector) | CalVector | [inline] |