| - Cal3D 0.11 API Reference - |
| calculateForces(CalSubmesh *pSubmesh, float deltaTime) | CalSpringSystem | |
| calculateVertices(CalSubmesh *pSubmesh, float deltaTime) | CalSpringSystem | |
| CalSpringSystem(CalModel *pModel) | CalSpringSystem | |
| getForceVector() | CalSpringSystem | |
| getGravityVector() | CalSpringSystem | |
| setCollisionDetection(bool collision) | CalSpringSystem | |
| setForceVector(const CalVector &vForce) | CalSpringSystem | |
| setGravityVector(const CalVector &vGravity) | CalSpringSystem | |
| update(float deltaTime) | CalSpringSystem | |
| ~CalSpringSystem() (defined in CalSpringSystem) | CalSpringSystem | [inline] |