- Cal3D 0.11 API Reference - |
calculateForces(CalSubmesh *pSubmesh, float deltaTime) | CalSpringSystem | |
calculateVertices(CalSubmesh *pSubmesh, float deltaTime) | CalSpringSystem | |
CalSpringSystem(CalModel *pModel) | CalSpringSystem | |
getForceVector() | CalSpringSystem | |
getGravityVector() | CalSpringSystem | |
setCollisionDetection(bool collision) | CalSpringSystem | |
setForceVector(const CalVector &vForce) | CalSpringSystem | |
setGravityVector(const CalVector &vGravity) | CalSpringSystem | |
update(float deltaTime) | CalSpringSystem | |
~CalSpringSystem() (defined in CalSpringSystem) | CalSpringSystem | [inline] |