| - Cal3D 0.11 API Reference - |
| blend(float d, const CalQuaternion &q) (defined in CalQuaternion) | CalQuaternion | [inline] |
| CalQuaternion() (defined in CalQuaternion) | CalQuaternion | [inline] |
| CalQuaternion(const CalQuaternion &q) (defined in CalQuaternion) | CalQuaternion | [inline] |
| CalQuaternion(float qx, float qy, float qz, float qw) (defined in CalQuaternion) | CalQuaternion | [inline] |
| clear() (defined in CalQuaternion) | CalQuaternion | [inline] |
| conjugate() (defined in CalQuaternion) | CalQuaternion | [inline] |
| invert() (defined in CalQuaternion) | CalQuaternion | [inline] |
| operator *=(const CalQuaternion &q) (defined in CalQuaternion) | CalQuaternion | [inline] |
| operator *=(const CalVector &v) (defined in CalQuaternion) | CalQuaternion | [inline] |
| operator!=(const CalQuaternion &rhs) const (defined in CalQuaternion) | CalQuaternion | [inline] |
| operator=(const CalQuaternion &q) (defined in CalQuaternion) | CalQuaternion | [inline] |
| operator==(const CalQuaternion &rhs) const (defined in CalQuaternion) | CalQuaternion | [inline] |
| operator[](unsigned int index) (defined in CalQuaternion) | CalQuaternion | [inline] |
| operator[](unsigned int index) const (defined in CalQuaternion) | CalQuaternion | [inline] |
| set(float qx, float qy, float qz, float qw) (defined in CalQuaternion) | CalQuaternion | [inline] |
| w (defined in CalQuaternion) | CalQuaternion | |
| x (defined in CalQuaternion) | CalQuaternion | |
| y (defined in CalQuaternion) | CalQuaternion | |
| z (defined in CalQuaternion) | CalQuaternion | |
| ~CalQuaternion() (defined in CalQuaternion) | CalQuaternion | [inline] |