- Cal3D 0.11 API Reference - |
blend(float d, const CalQuaternion &q) (defined in CalQuaternion) | CalQuaternion | [inline] |
CalQuaternion() (defined in CalQuaternion) | CalQuaternion | [inline] |
CalQuaternion(const CalQuaternion &q) (defined in CalQuaternion) | CalQuaternion | [inline] |
CalQuaternion(float qx, float qy, float qz, float qw) (defined in CalQuaternion) | CalQuaternion | [inline] |
clear() (defined in CalQuaternion) | CalQuaternion | [inline] |
conjugate() (defined in CalQuaternion) | CalQuaternion | [inline] |
invert() (defined in CalQuaternion) | CalQuaternion | [inline] |
operator *=(const CalQuaternion &q) (defined in CalQuaternion) | CalQuaternion | [inline] |
operator *=(const CalVector &v) (defined in CalQuaternion) | CalQuaternion | [inline] |
operator!=(const CalQuaternion &rhs) const (defined in CalQuaternion) | CalQuaternion | [inline] |
operator=(const CalQuaternion &q) (defined in CalQuaternion) | CalQuaternion | [inline] |
operator==(const CalQuaternion &rhs) const (defined in CalQuaternion) | CalQuaternion | [inline] |
operator[](unsigned int index) (defined in CalQuaternion) | CalQuaternion | [inline] |
operator[](unsigned int index) const (defined in CalQuaternion) | CalQuaternion | [inline] |
set(float qx, float qy, float qz, float qw) (defined in CalQuaternion) | CalQuaternion | [inline] |
w (defined in CalQuaternion) | CalQuaternion | |
x (defined in CalQuaternion) | CalQuaternion | |
y (defined in CalQuaternion) | CalQuaternion | |
z (defined in CalQuaternion) | CalQuaternion | |
~CalQuaternion() (defined in CalQuaternion) | CalQuaternion | [inline] |